Large Dragon, Typically Neutral Evil
Armor Class 18 Natural armor
Hit Points 172 (16d10 + 80)
Speed 30 ft., burrow 60 ft.
STR
22 (+6)
DEX
10 (+0)
CON
20 (+5)
INT
14 (+2)
WIS
14 (+2)
CHA
17 (+3)
Saving Throws STR +10, DEX +4, CON +9, WIS +6
Skills Perception +10, Stealth +4
Damage Immunities Acid
Senses Blindsight 30 ft., Darkvision 120 ft., Tremorsense 240 ft., Passive Perception 20
Languages Common, Draconic
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Efficient Lungs.

The dragon can hold its breath for up to 10 years.

 

Actions

Multiattack. 

The dragon makes three attacks: one with its bite and two with its claws.

 

Bite. 

Melee Weapon Attack: +6 to hit, reach 5 ft., one creature.

Hit: 19 (2d12 + 6) piercing damage plus 5 (1d10) acid damage.

 

Claw. 

Melee Weapon Attack: +6 to hit, reach 5 ft., one creature.

Hit: 13 (2d6 + 6) slashing damage.

 

Acid Breath (Recharge 5-6).

The dragon exhales acid in a 60-­foot line that is 5 feet wide. Each creature in that line must make a DC 16 Dexterity saving throw, taking 55 (10d10) acid damage on a failed save, or half as much damage on a successful one.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Brown dragons are wingless and have a coloration similar to that of desert

sands, ranging from dim brown at wyrmling stage to almost

white at their most ancient stage of life. They have small, webbed claws that

are well developed for digging, and very large, long mouths.

Their scales are leathery and not as hard as other dragon scales tend to be.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Desert

Kainsar

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