Medium Humanoid, Chaotic Good
Armor Class 16 (Studded Leather)
Hit Points 52 (8d8 + 16)
Speed 30 ft.
STR
14 (+2)
DEX
18 (+4)
CON
14 (+2)
INT
11 (+0)
WIS
14 (+2)
CHA
11 (+0)
Saving Throws DEX +7
Skills Perception +8, Stealth +7
Senses Passive Perception 18
Languages Common
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Absolved. If there is another creature with this feature within 30 feet of this creature, then it gains advantage on saves to avoid being Frightened or Charmed.

Little Surprise (2E/Day). The Gunman loads a special bullet as a bonus action, adding effects to their next Musket attack.

Flareshot. With this shot loaded, the Gunman's next shot gains 3 (1d6) extra radiant damage and the target must make a DC 15 Constitution saving throw or be Blinded until the end of its next turn.

Packedshot. With this shot loaded, the Gunman's next shot detonates on impact and forces all creatures within a 5-foot radius sphere centered on the target to make a DC 15 Dexterity saving throw, taking 7 (2d6) fire damage on a failure or half as much damage on a success.

Slamshot. With this shot loaded, the Gunman's next shot gains 3 (1d6) extra bludgeoning damage and the target must make a DC 15 Strength saving throw or be knocked Prone.

Actions

Multiattack. The Armsman uses Mark Target and makes one Musket attack.

Bayonet. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) piercing damage.

Musket. Ranged Weapon Attack: +7 to hit, range 40/120 ft., one target. Hit: 10 (1d12+4) piercing damage. Ignores resistance to non-magical piercing damage.

Mark Target (3/Combat). The Gunman marks a target within 120 feet of them, granting them advantage on their next attack against the target.

Monster Tags: NPC

Undeen

Comments

Posts Quoted:
Reply
Clear All Quotes