Blood Frenzy. The swarm has advantage on melee attack rolls against a creature that doesn't have all its hit points.
Death Bursts. Whenever the swarm takes damage, each creature in the swarm's space that isn't a bloodwasp takes poison damage equal to half of the damage taken by the swarm.
Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can't regain hit points or gain temporary hit points.
Bestial Subtype. This creature is bestial, meaning the spells animal messenger, beast bond, beast sense, locate animals or plants, and speak with animals affect the creature as if it were a beast.
Stings. Melee Weapon Attack: +5 to hit, reach 0 ft., one creature in the swarm's space. Hit: 10 (4d4) piercing damage plus 7 (2d6) poison damage and 7 (2d6) fire damage, or 5 (2d4) piercing damage plus 3 (1d6) poison damage and 3 (1d6) fire damage if the swarm has half of its hit points or fewer. A creature that is reduced to 0 hit points by this damage must succeed on a DC 12 Constitution saving throw or instantly die. Creatures that don't have blood or can't be poisoned automatically succeed on the saving throw.
Description
Bloodwasps are tiny flying fiends that live in large hives. They are native to the jungles of Carceri, but infestations have been found all across the Lower Planes.
Bloodwasp stingers carry a searing venom known to cause sudden cardiac arrest. Their bodies are filled with a deadly poisonous gas that bursts outward upon death. Although they are scavengers, they enjoy killing anything and everything that they can, torturing their victims with painful stings for as long as they can. Once their victims are dead, the wasps lay their eggs in the bodies, which are then devoured by the new bloodwasps as they hatch.
Devils, demons, and yugoloths are not the only creatures native to the lower planes. All manner of wild beasts live as fiends among the lower planes. Some of them, such as the canine hell hounds and the equine nightmares, are well known to adventurers, while others are more enigmatic. The following fiends are native to the lower planes but live like wild, feral beasts.
Sometimes, these fiends can be summoned into the Material Plane or other planes. In rare cases, a group of wild fiends can find suitable environments to reproduce in another plane, and a small population may begin to live there, such as in a hellish volcano, poisonous jungle, frozen wasteland, or death-choked hollow.
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