Large Undead, Neutral Evil
Armor Class 10
Hit Points 49 (7d8 + 21)
Speed 30 ft.
STR
16 (+3)
DEX
6 (-2)
CON
16 (+3)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws WIS +0
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages Understands Common and Giant but can't speak them
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Club Hand. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 3) bludgeoning damage. Can make two claw attacks per turn, must be at different targets.

julsmk

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