Huge Beast, Unaligned
Armor Class 18 Natural armor
Hit Points 189 (18d12 + 72)
Speed 40 ft.
STR
21 (+5)
DEX
15 (+2)
CON
18 (+4)
INT
8 (-1)
WIS
14 (+2)
CHA
9 (-1)
Skills Perception +6, Survival +6
Damage Resistances Necrotic
Damage Immunities Lightning
Senses Darkvision 60ft., Passive Perception 16
Languages --
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Actions

Multiattack. The zingore makes two Claw attacks and one Tail attack.

Claws. Melee Weapon Attack. +9 to hit, reach 5 ft., one target. Hit: 18 (3d8 + 5) piercing damage plus 3 (1d6) lightning damage.

Tail. Melee Weapon Attack. +9 to hit, reach 10 ft., one target. Hit: 24 (3d12 + 5) bludgeoning damage plus 3 (1d6) lightning damage.

Charge State (Recharge 6). Electricty swells around the zingore before exploding in a flash of lightning. Each creature in within 10 feet of the zinogre must make a DC 16 Dexterity saving throw, taking 38 (11d6) lightning damage, and be pushed back 10 feet on a failed saving throw or half as much damage and isn't pushed back on a successful one.

Bonus Actions

Lightning Aura. Immediately after the zinogre uses Charge State, it can surround itself in an aura of lightning for 1 minute. While the aura is active, a creature takes 7 (2d6) lightning damage when it ends it turns within 5 feet of the zinogre.

Description

Zinogre are somewhat similar to real wolves, they even howl like them. But they do not form packs, quite the contrary, they are solitary hunters. This is no surprise, since they are extremely powerful and agile monsters, not needing teamwork to take down prey. According to eyewitnesses, adult Zinogre make herds and raise their young. During this period of time it is ill-advised to go hunting Zinogre as the adults will aggressively attack any intruders getting too close to their offspring.

Ekcetra

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