Small Humanoid (Goblinoid), Neutral Evil
Armor Class 16 (leather armor,)
Hit Points 1000 (143d6 + 500)
Speed 30 ft.
STR
10 (+0)
DEX
16 (+3)
CON
12 (+1)
INT
5 (-3)
WIS
10 (+0)
CHA
10 (+0)
Skills Stealth +6
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks; Bludgeoning, Piercing, and Slashing from Magic Weapons
Damage Immunities Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant, Thunder
Condition Immunities Charmed, Frightened, Paralyzed, Poisoned
Senses Darkvision 60 ft., Passive Perception 10
Languages Goblin
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Immortality. In the unlikely circumstance Yink dies, he wakes up in a random place with all injuries and conditions healed, even if he was dismembered, decapitated, or disintegrated.

Ageless.  Yink can never die from old age.

 

 

Actions

Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

 

Description

Yink was walking through the forest one day and came across a big, glowy lady that told him about a deal or something and after that day 45000 years ago, he's still kicking as the accidental patron of a god.

Monster Tags: Goblinoid

Habitat: ForestGrasslandHillUnderdark

VecnasEye1

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