Armor Class
16
(leather armor,)
Hit Points
1000
(143d6 + 500)
Speed
30 ft.
STR
10
(+0)
DEX
16
(+3)
CON
12
(+1)
INT
5
(-3)
WIS
10
(+0)
CHA
10
(+0)
Skills
Stealth +6
Damage Resistances
Bludgeoning, Piercing, and Slashing from Nonmagical Attacks; Bludgeoning, Piercing, and Slashing from Magic Weapons
Damage Immunities
Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant, Thunder
Condition Immunities
Charmed, Frightened, Paralyzed, Poisoned
Senses
Darkvision 60 ft., Passive Perception 10
Languages
Goblin
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.
Immortality. In the unlikely circumstance Yink dies, he wakes up in a random place with all injuries and conditions healed, even if he was dismembered, decapitated, or disintegrated.
Ageless. Yink can never die from old age.
Actions
Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Description
Yink was walking through the forest one day and came across a big, glowy lady that told him about a deal or something and after that day 45000 years ago, he's still kicking as the accidental patron of a god.







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