Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Pure Lightning. Adriana's attacks with lightning damage ignore resistances and treat immunities as resistances.
Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +16 to hit, reach 15 ft., one target. Hit: 20 (2d10 + 9) piercing damage plus 11 (2d10) lightning damage.
Claw. Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 16 (2d6 + 9) slashing damage.
Tail. Melee Weapon Attack: +16 to hit, reach 20 ft., one target. Hit: 18 (2d8 + 9) bludgeoning damage.
Scorching Touch: Melee Weapon Attack: +16 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) slashing damage plus 10 (6d6) lightning damage.
Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 20 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
Lightning Breath (Recharge 5–6). The dragon exhales lightning in a 120-foot line that is 10 feet wide. Each creature in that line must make a DC 23 Dexterity saving throw, taking 88 (16d10) lightning damage on a failed save, or half as much damage on a successful one.
The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.
Detect. The dragon makes a Wisdom (Perception) check.
Tail Attack. The dragon makes a tail attack.
Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 24 Dexterity saving throw or take 16 (2d6 + 9) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.
Lightning Burst. Adriana releases a burst of lightning energy in a 20-foot radius. Each creature in that area must make a DC 18 Dexterity saving throw, taking 33 (6d10) lightning damage on a failed save, or half as much damage on a successful one.
Frightening Presence. Adriana emits an aura of fear. Each creature of her choice within 30 feet of her must succeed on a DC 18 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Thunderous Roar (Costs 2 Actions). Adriana lets out a deafening roar. Each creature within 30 feet of her must make a DC 18 Constitution saving throw, taking 22 (4d10) thunder damage on a failed save, or half as much damage on a successful one. Additionally, each creature that fails the saving throw is pushed 15 feet away from Adriana.
Lair and Lair Actions
Adriana Valentina, the Lightning Dragon, is a formidable adversary with control over pure lightning and immense power. She is known for her cunning and deceitful nature, manipulating others to further her hidden agenda. With her Lightning Breath and Scorching Touch, she unleashes devastating attacks upon her enemies. Her Legendary Resistance allows her to shrug off failed saving throws, making her incredibly resilient.
Within her presence, thunderstorms rage, and electrical disturbances disrupt magical energies. Adriana's influence extends to creatures aligned with lightning, granting them advantages in deception. Her lair is shrouded in an atmosphere of crackling energy, and she can command the environment to her advantage with her lair actions.
Beware of AdrianaValentina's captivating beauty and alluring charm, for beneath her enchanting facade lies a dragon of immense power and a heart filled with dark intentions. The Lightning Dragon, Adriana Valentina, is a force to be reckoned with in the realms of magic and manipulation.
Born under the auspices of Thordak, The Cinder King, Adriana dedicated herself to a clandestine mission aimed at revolutionizing the empire of Prentosias. Taking on the role of a journalist, she established a monopoly on communications across the continents of Aemali, Estir, and Internai. Through her media organization, she controlled and manipulated the flow of information, using it as a weapon to further her hidden agenda.
Adriana's mastery over lightning is unparalleled. She harnesses the pure essence of this elemental force, rendering her unstoppable on the battlefield. With a single breath, she unleashes a devastating bolt of lightning, searing her foes and leaving them in awe of her power. In close combat, her Scorching Touch combines the fury of lightning with her formidable physical prowess, striking fear into the hearts of those who dare to challenge her.
To aid her in her quest, Adriana possesses a set of unique abilities that accentuate her cunning nature. She can charm her adversaries with Bolt of Betrayal, bending their will to her own. With a thunderous roar, she disorients and deafens her opponents, exploiting their vulnerabilities. And when she needs to disappear into the shadows, she envelops herself in the Shroud of Deception, becoming invisible and resistant to harm.
Adriana Valentina's presence leaves a mark on the world around her. Thunderstorms become more frequent, crackling with raw power, and casting an eerie glow upon the land. Magical energies become disrupted, causing spells aligned with lightning or thunder to falter. Those under her influence gain advantages in deceiving others, amplifying the web of intrigue she weaves.
Within her lair, Adriana exerts her dominance over the environment. She conjures bolts of lightning to strike down her enemies, creates illusory duplicates to confuse and misdirect, and summons swirling storm clouds to hinder her foes' movements.
Beware the Lightning Dragon, for Adriana Valentina is a being of beauty, power, and treachery. Her loyalty lies with Thordak, and she will stop at nothing to fulfill her mission and secure his reign. Those who oppose her will be ensnared in her web of deceit, facing the unstoppable might of her lightning-infused powers. The realms tremble as the Lady of the Night makes her mark, her true intentions shrouded in darkness and mystery.
Lair Actions
On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects; the dragon can’t use the same effect two rounds in a row:
- Part of the ceiling collapses above one creature that the dragon can see within 120 feet of it. The creature must succeed on a DC 15 Dexterity saving throw or take 10 (3d6) bludgeoning damage and be knocked prone and buried. The buried target is restrained and unable to breathe or stand up. A creature can take an action to make a DC 10 Strength check, ending the buried state on a success.
- A cloud of sand swirls about in a 20-foot-radius sphere centered on a point the dragon can see within 120 feet of it. The cloud spreads around corners. Each creature in the cloud must succeed on a DC 15 Constitution saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
- Lightning arcs, forming a 5-foot-wide line between two of the lair’s solid surfaces that the dragon can see. They must be within 120 feet of the dragon and 120 feet of each other. Each creature in that line must succeed on a DC 15 Dexterity saving throw or take 10 (3d6) lightning damage.
Regional Effects
The region containing a legendary blue dragon’s lair is warped by the dragon’s magic, which creates one or more of the following effects:
- Thunderstorms rage within 6 miles of the lair.
- Dust devils scour the land within 6 miles of the lair. A dust devil has the statistics of an air elemental, but it can’t fly, has a speed of 50 feet, and has an Intelligence and Charisma of 1 (−5).
- Hidden sinkholes form in and around the dragon’s lair. A sinkhole can be spotted from a safe distance with a successful DC 20 Wisdom (Perception) check. Otherwise, the first creature to step on the thin crust covering the sinkhole must succeed on a DC 15 Dexterity saving throw or fall 1d6 × 10 feet into the sinkhole.
If the dragon dies, the dust devils disappear immediately, and the thunderstorms abate within 1d10 days. Any sinkholes remain where they are.
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