Armor Class
14
Natural armor
Hit Points
36
(3d10 + 6)
Speed
0 ft., fly 40 ft.
STR
12
(+1)
DEX
16
(+3)
CON
15
(+2)
INT
4
(-3)
WIS
10
(+0)
CHA
9
(-1)
Damage Immunities
Necrotic, Poison
Condition Immunities
Exhaustion, Frightened, Paralyzed, Poisoned
Senses
Darkvision 60 ft., Passive Perception 11
Languages
Any languages it knew in life
Challenge
3 (700 XP)
Proficiency Bonus
+2
Traits
Incorporeal Passage. The ghost can move through other creatures and objects as if they were difficult terrain. It it ends its turn inside an object, it is shunted to the nearest unoccupied space and takes (1d10) force damage for every 5ft travelled..
Actions
Deathly Touch. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13.5 (1d8 + 9) necrotic damage.
On each hit, the creature must succeed on a Wisdom saving throw against your spell save DC or be frightened of the undead until the end of the target’s next turn.
Multiattack. The spirit makes 2 attacks (a number of attacks equal to half this spell’s level rounded down).
Description
An enslaved ghostly spirit is the soul of a once-living creature, bound to you and forced to fight for you.







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