Large Fiend, Lawful Evil
Armor Class 25 Natural Plate
Hit Points 256 (16d12 + 152)
Speed 45 ft.
STR
26 (+8)
DEX
20 (+5)
CON
24 (+7)
INT
10 (+0)
WIS
15 (+2)
CHA
22 (+6)
Saving Throws STR +14, DEX +11, CON +13, CHA +12
Skills Athletics +13, Intimidation +11, Perception +6, Religion +10
Damage Resistances Fire
Condition Immunities Charmed, Exhaustion, Frightened, Petrified
Senses Darkvision, Passive Perception 17
Languages Common, Infernal
Challenge 17 (18,000 XP)
Proficiency Bonus +6
Traits

Boss. A creature with the Boss feat cannot be charmed, petrified or paralyzed. The creature is immune to instant kill effects.

Physical Durability. The zinfernit has a very strong armor, gaining 10 damage reduction against all physical attacks.

Failsafe. One of their only weaknesses is their own weapon, taking 10 bonus damage from an "Infernal" weapon.

Champion's Strength. Champions have +8 to grapple checks.

Phase 2. Once under 50% health, gain another roll of initiative. Gain 5 damage resistance to non-divine damage.

Actions

Elbow Combo. Strike with the glaive twice then hit with his fist. Reduce total physical damage dealt by 15.

Grab Combo. Grapple the target, hit them with the glaive and kick them, knocking them away 10 ft. and stunning them for an action. Reduce total physical damage dealt by 10.

Flip Combo. Attack the target with the glaive without the fire damage, stun the target if hit, then kick the target. Reduce total physical damage dealt by 10.

Fist/Kick. Melee Weapon Attack: +14 to hit, reach 10 ft., one creature. Hit: 17 (2d8 + 8) bludgeoning damage.

Stomp. Attack: +14 to hit, reach 30 ft., all creatures within reach. Hit: 17 (2d8 + 8) bludgeoning damage.

Infernal Glaive. Melee Weapon Attack: +17 to hit, reach 10 ft., one creature. Hit: 23 (2d10 + 12) slashing damage plus 13 (2d6 + 6) fire damage and the target must succeed a DC 19 Constitution saving throw or take 7 (2d6) fire damage at the beginning of each of their turn. The target can repeat the saving throw at the beginning of each of its turns, ending the effect on itself on a success.

Reactions

Opportunity Strike. The zinfernit strikes anyone who tries to get out of melee range.

Description

A champion of Hell.

LeeranVisham

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