Large Aberration (Dragonborn, Halfling, Human), Unaligned
Armor Class 20 Natural armor
Hit Points 144 (13d10 + 5)
Speed 30 ft.
STR
20 (+5)
DEX
16 (+3)
CON
20 (+5)
INT
11 (+0)
WIS
15 (+2)
CHA
16 (+3)
Saving Throws STR +9, CON +9
Skills Acrobatics +9, Athletics +9, Deception +7, Intimidation +9, Persuasion +7, Stealth +10
Senses Darkvision, Passive Perception 11
Languages --
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Four Heads Aren't Necessarily Better... On Zandraxol's turn, roll 1d6 to see who controls them this round.

1 - Androkles

2 - Drol

3 - Waxillium

4 - Zalast

5 - a passenger...

6 - A Random Spell

Random Spellcasting. Roll 1d6 to select a spell from the list below. The target is decided at random. Zandraxol's innate spellcasting ability is Charisma (spell save DC 16). Zandraxol can innately cast the following spells, requiring no material components. Zandraxol is a 5th level spellcaster.

1 - Sword Burst

2 - Misty Step

3 - Eldritch Blast

4 - Blight

5 - Hold Person

6 - Cure Wounds

Actions

Multiattack (3d4). Zandraxol makes three of the following attacks at random, choosing one to three targets it can see within 120 feet of it.

1 - Obsidian Bayonet. Melee Weapon Attack: +10 to hit, reach 10 ft., 1 target. Hit:  (1d10 + 6) slashing damage, +1d8 necrotic damage

2 - Magma Cannon. RangedWeapon Attack: +10 to hit, range 60/120 ft., 1 target. Hit:  (1d12 + 6) piercing damage, + 2d6 burning damage

3 - Holy Blast. The targeted creature must succeed on a DC 16 Dexterity saving throw or take  (4d8) Radiant damage. The damage increases by 1d8 if the target is an undead or a fiend.

4 - Shield Rush. Zandraxol moves at least 20 feet straight toward a target and then hits it with its armored plates. +10 to hit, 1 target. Hit: (3d8+6) blugeoning damage. On a successful hit, that target must succeed on a DC 12 Strength saving throw or be knocked prone.

Reactions

Magic Resistance. Zandraxol has advantage on saving throws against spells and other magical effects.

Parry.When another creature damages you with a melee attack, you can use your reaction to reduce the damage by 1d8+1.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Laskodi

Comments

Posts Quoted:
Reply
Clear All Quotes