Bioluminescence. The yarghuul sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
Defiling Slime. As a bonus action, the yarghuul can fill a 5-foot cube within 5 feet of it with toxic slime, that area is difficult terrain, which lasts until it is burned away with fire. When a creature enters the area for the first time on a turn or ends its turn there, it must succeed on a DC 15 Constitution saving throw or take 5 (1d10) necrotic damage. If the slime is set on fire, it burns away after 1 round.
Multiattack. The yarghuul makes two attacks: one with its slam and one with its tentacles.
Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage.
Tentacles. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 22 (4d8 + 4) necrotic damage.
Mutable Form. The yarghuul transforms into fluorescent white slime or reverts to its true form. Any equipment it is wearing or carrying is also transformed. It reverts to its true form if it dies. While in slime form, the yarghuul is incapacitated. It has a speed of 30 feet and can move through a space as narrow as 1 inch wide without squeezing. It can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. It has advantage on Strength, Dexterity, and Constitution saving throws, and it is immune to nonmagical damage. While in slime form, the yarghuul can enter a creature's space and stop there. Each time that creature starts its turn with the yarghuul in its space, the creature must succeed on a DC 15 Constitution saving throw or take 16 (3d10) necrotic damage and suffer one level of exhaustion.
Description
Yarghuul
Fallen Sky. In the tales of old is a peculiar legend that speaks of a night when the sky was alight, basked in strange greens and greys colours. Then, tears from the heavens showered the world, comets, and meteors of various sizes. Strangely few of them were found, most dissolved in a matter of hours or sunk deep beneath the earth, leaving barely any trace of their existence. However, soon after the land became sick, grey, colourless and mutated. Beings emerged out of nodules of the remaining meteors, pouring out like white slime before taking the shape of squat, pale, toadlike creatures, superhumanly strong and noxious-smelling, having no eyes but instead a mass of tentacles at the end of their snout.
Toxic Brood. Yarghuul are aberrations that transform their surroundings into toxic wasteland, choked with patches of creeping and gibbering mounds of organic matter. They thrive in the desolation they create and bask in its strange glow. As such, they are rarely found in healthy lands and their presence means that a region is contaminated. They are very territorial predators, attacking on sight any living thing. They are often found in broods of five to ten creatures, but much larger broods have been discovered as well, truly infesting nightmarish regions of the deep Underdark. Their social hierarchy is nebulous at best, as they almost never communicate with other creatures, but they seem to share a hive-mind mentality.
Mother of the Brood. A Yarghuul infestation usually follows a simple scenario: they gather in a small brood and soil the area over time by their mere presence. Once their surrounding has mutated to their liking, they establish a nest. The brood scavenges any kind of materials and organic life they can and shape a large “shell” from their findings. Once the shell is completed and sealed, half of the brood will liquefy and infiltrate it, merging inside the shell. At that moment, the brood is the most vulnerable, its numbers depleted. Soon after, the shell will start emitting blinding light and deadly energy, vaporizing any that come too close. About a week later, a single yarghuul brood mother emerges from the shell, ready to lead the brood.
Telepathic Defiler. Yarghuul are driven mainly by instincts and are savage and direct in a fight: they rush, devour and secrete toxic slime through the large pores of their skin. However, they are no mere beasts and work with other members of the brood to corner prey and identify the greatest threat. If mounting an ambush, they will use their mutable form to devastating effect, falling from the ceiling or emerging from the ground to surprise their victim. Members of a yarghuul brood use a complex combination of telepathic images, whale-like singing and bioluminescent pulses from their tentacles to communicate with each other.







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