Dragon's Call. These Orcs were brought back by a powerful dragon commanding the power of death itself.
- The Zombie Orc has a +2 all Saving Throws.
- The Zombie Orc is immune to being Frightened and Charmed, and has resistance to Radiant damage (Detailed in resistances).
- The Zombie Orc has Temporary Hit Points equal to the average of half its Hit Die (25).
- The Zombie Orc deals 6 (2d6) extra necrotic damage with all attacks (Detailed in attacks).
Relentless. When the Zombie Orc is lowered to 0 HP, they can choose to endure and survive at 1 HP.
Enhanced Power. The Zombie Orc's attacks are magical for the sake of overcoming resistances.
Unstoppable. The Zombie Orc has advantage on Athletics, Perception, and Concentration checks.
Multiattack. The Zombie Orc can attack twice with their Orcish Longsword and once with their Orcish Fireball attack.
Orcish Longsword. Melee Weapon Attack: +10 to hit, reach 5 ft., 1 target. Hit: 10 (1d10 + 5) slashing damage and 6 (2d6) necrotic damage.
Orcish Fireball. Ranged Weapon Attack: +9 to hit, range 120 ft., 1 target. Hit: 10 (2d10) necrotic damage.
Burning Slash (Recharge 6). The Zombie Orc ignites their sword with deathfire and swings. All creatures in a 15 foot cone must make a Dexterity saving throw DC 17 or take 24 (8d6) necrotic damage on a failed save or half as much on a successful one.
Backstep. The Zombie Orc can quickly move up to 10 feet back without provoking opportunity attacks.
Effortless Jump. The Zombie Orc jumps up to 20 feet in the air and lands within 30 feet of its original position.
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