Large Beast, Unaligned
Armor Class 14 (natural armor)
Hit Points 117 (18d10 + 18)
Speed 40 ft.
STR
18 (+4)
DEX
12 (+1)
CON
13 (+1)
INT
8 (-1)
WIS
12 (+1)
CHA
6 (-2)
Saving Throws STR +6, CON +3
Skills Perception +6
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Darkvision 60 ft., Passive Perception 13
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Charge. If the yadür moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 9 (2d4+4) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

Herd Instincts. The yadür has advantage on attack rolls if at least one of its allies is within 5 feet of it and is not incapacitated.

Sure-Footed. The yadür has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

Actions

Multiattack. The yadür performs three melee attacks: two with its hooves and one with its headbutt.

Headbutt. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 13 (2d8+4) bludgeoning damage.

Hooves. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 9 (2d4+4) bludgeoning damage.

 

Description

The yadür is a stout, burly beast, with a bone-plated head made for ramming and six muscular, hoofed legs. Yadür form matriarchal herds consisting of 3-6 individuals. They are often unbothered by adventurers, but will attack if strangers come near their calves.

Habitat: Mountain

mr_goober339

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