Large Aberration (Chromatic), Lawful Evil
Armor Class 18 Scales
Hit Points 136 (16d10 + 48)
Speed 40 ft., fly 80 ft., swim 40 ft.
STR
19 (+4)
DEX
12 (+1)
CON
17 (+3)
INT
16 (+3)
WIS
13 (+1)
CHA
15 (+2)
Saving Throws DEX +4, CON +6, WIS +4, CHA +5
Skills Stealth +4
Condition Immunities Poisoned
Senses Blindsight 30 ft, Darkvision 120ft, Passive Perception 17
Languages Draconic Common,draconic telepathy
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Special Trait Name. Enter the description for special weapon

mind blast recharge (5-6) the dragon emits a psychic blast in a60 foot cone each creature in that area must make a dc 15 intelligence saving throw or take (4d8 +4) psychic damage and be stunned for one minute the creature can retake the save and end the effect on a success

Magic resistance 

Actions

Action Name. Multi attack two claws and one tentacle 

Action Melee Attack. Claws: +7 to hit, reach 5 ft., 1. target. Hit: # (2d6 + 4) [slashing] damage. 

Action melee attack. tentacles +7 to hit reach 5ft one target  (2d10+ 4) and is grappled (escape dc 15) must make dc 15 intelligence save or be stunned until the grapple ends

extract brain  +7 to hit reach 5ft one grappled creature (10d10) piercing damage once at zero the target is killed

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

no mouth but tentacles 

purple scales, wings made of skin ,

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Previous Versions

Name Date Modified Views Adds Version Actions
7/19/2023 8:18:40 PM
8
0
1
Coming Soon

Monster Tags: aberration

Habitat: Underdark

CFwarrior10

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