Rampage. When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.
Multiattack. The gnoll makes two attacks, either with its glaive or its longbow, and uses its Incite Rampage if it can.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 7 (2d4 + 3) poison damage.
Claw. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (2d8 + 3) slashing damage.
Spine. Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Description
Abyssal Gnolls are feral, hyena-headed humanoids cursed to forever starve as parts of them have formed from the roots of trees and rock of the abyssal rift. They attack without warning, slaughtering their victims and leaving the mangled and shredded bodies for the soul reason to sow terror.
Comments