Medium Humanoid (Gnoll), Chaotic Evil
Armor Class 17 Natural Mutation
Hit Points 106 (12d10 + 40)
Speed 30 ft.
STR
16 (+3)
DEX
14 (+2)
CON
12 (+1)
INT
8 (-1)
WIS
14 (+2)
CHA
10 (+0)
Damage Immunities Poison
Senses Darkvision 60 ft., Passive Perception 16
Languages Abyssal, Gnoll
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Rampage. When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.

Actions

Multiattack. The gnoll makes two attacks, either with its glaive or its longbow, and uses its Incite Rampage if it can.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 7 (2d4 + 3) poison damage.

Claw. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (2d8 + 3) slashing damage.

Spine. Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Description

Abyssal Gnolls are feral, hyena-headed humanoids cursed to forever starve as parts of them have formed from the roots of trees and rock of the abyssal rift. They attack without warning, slaughtering their victims and leaving the mangled and shredded bodies for the soul reason to sow terror. 

 

Monster Tags: Gnoll

Habitat: ForestHill

Kerotan87

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