Large Aberration
Armor Class 20 Natural armour
Hit Points 200 (5d8)
Speed
STR
15 (+2)
DEX
14 (+2)
CON
5 (-3)
INT
5 (-3)
WIS
4 (-3)
CHA
1 (-5)
Damage Vulnerabilities Fire
Damage Immunities Acid, Bludgeoning, Cold
Senses Passive Perception 5
Languages --
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

The Carrier has longer dorsal tubes that can accommodate facehuggers and carry them for far longer than they would be able to travel on their own. The Carrier can command the facehuggers to leap at an opponent and impregnate them.

Acid Blood

The Xenomorph has acid running through its veins. If hit, the Xenomorph will shed the acid blood within a 5 foot radius of its person, hitting any creature in the way and causing 3d4 of damage for 3 turns.

Actions

Claw slash. The alien will slash the opponent with its claws:+10 to hit, reach 5 feet, 1 target, Hit:1(3d8) slashing.

Tail Jab. The alien will jab its tail towards an opponent:+10 to hit, reach 10 feet, 1 target, Hit 1(2d8) piercing.

Facehugger leap. The Carrier will fire its facehuggers at the party:+18 to hit, reach 30 feet, 3 targets, death saving throws upon a successful hit.

Reactions

Like all xenomorphs, the Carrier has a fear of fire and will retreat if it sees flames.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

This Xenomorph has gigantic dorsal tubes to house the facehuggers until it can find suitable hosts for them.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Predator_Fan_1

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