This Xenomorph is nearing the end of its life and has lived through the hives creation. It has developed the ability to commit suicide via an acid explosion that will cause poison effects for 3 turns if they are within 10 feet of the Boiler at the time of explosion.
Acid Bomb
The Xenomorph will kill itself by exploding. +1 to hit, reach 10 feet, +1 target, hit
1(3d8+2) for 3 turns poison effect.
Claw swipe
The alien will attack with its claws. +14 to hit, reach 5 feet, 1 target, hit 1(3d4) slashing.
Acid Spit
The xenomorph will spit its acid blood at a target. +16 to hit, reach 30 feet, 1 target, hit 1(2d4) poison damage for 2 turns.
The Boiler will not retreat if it sees fire as its only purpose is to injure suitable hosts so that a drone or warrior can take them back to the hive.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
This Xenomorph has gone so far past its expected lifespan that its chitin plates have turned a shade of washed grey and is covered in acidic tumours that will explode on contact with non Xenomorph skin.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.







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