Huge Dragon, Unaligned
Armor Class 18 (natural armor)
Hit Points 213 (19d12 + 90)
Speed 40 ft., burrow 50 ft. Look to "Molten Burrower" ability.
STR
25 (+7)
DEX
16 (+3)
CON
26 (+8)
INT
7 (-2)
WIS
6 (-2)
CHA
20 (+5)
Saving Throws DEX +6, CON +11, CHA +8
Skills Intimidation +6
Damage Immunities Fire
Condition Immunities Blinded
Senses Tremorsense look to Tremorvision ability., Unknown : Smell, 30 ft., Passive Perception 10
Languages --
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Tremorvision. The dragon can detect creatures within differing ranges of it based on their size, movements and weight, though a general ruling is amongst the lines of;

Creatures within 20ft. can be pinpointed well, within 30ft. it will become slightly more difficult and within 60ft. it will be a rough direction. Any range above this and the dragon will be unable to properly detect a creature. Ruling of specifics is up to the DM to decide for themselves. (i dont like tremorsense ruling so I made this, if you prefer tremorsense, feel free to use that ruling instead.)

Minerally enriched scales. The dragon gains a +4 to AC on parts of it's body that are densely covered in it's mineral enriched scales, these being it's head, the top of it's neck and back, the end half of it's tail and it's claws.

Molten Burrower. After using it's Searing Breath breath attack the Blind Blightwyrm will gain a 30 feet burrowing speed for 3 turns.

Actions

Multiattack. The dragon can make two attacks per turn, it cannot use the same attack twice in one turn.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 17 (2d10+7) piercing damage.

Headbutt. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 10 (2d6+4) Bludgeoning + 5 (1d6+2) Piercing damage

Claw. Melee Weapon Attack:+7 to hit, reach 5 ft., one target. Hit:  15 (2d8+7) slashing damage.

Tail. Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 15 (2d8+7) bludgeoning damage.

Breath Weapons (Recharge 5–6). The dragon uses one of the following breath weapons.

Searing Breath. The dragon exhales fire in a 10-foot line. Each creature in that area must make a DC 18 Dexterity saving throw, taking 27 (4d10+7) fire damage, halved on a successful save. After using this breath attack the dragon's bite and headbutt attack will be infused with a bonus 8 (2d8) Fire damage for it's next 3 turns.

Molten Breath. The dragon needs to have swallowed a large amount of stone (requires the Prepare Molten Breath bonus action), heating it up internally before spewing it out in a 15ft. cone of molten rock. Each creature hit must make a DC 18 Dexterity saving throw, taking 24 (3D10+3D6) fire damage, halved on a successful save. Afterwards it leaves the affected area as rough terrain for 3 rounds (until it cools), this deals 6 (3d4) fire damage to creatures each turn they start on it.

Bonus Actions

Prepare Molten Breath. Using a bonus action, the dragon can prepare it's molten breath by swallowing a large amount of stone.

Brutish Shove. As a bonus action, the dragon can use one of it's melee attacks to attempt to knock a nearby creature prone. The affected creature must make a DC 20 dexterity or strength saving throw to avoid being knocked prone.

Blightwyrm's Grapple. As a bonus action, the dragon can use one of it's melee attacks to attempt to grapple a nearby creature.

Armored Stance. As a bonus action, the dragon can curl up partially to make it more difficult to hit the unarmored parts of it's body, giving it's entire body the Minerally enriched scales AC bonus.

Piercing Roar. As a bonus action, the dragon can roar loudly, causing nearby creatures to make a DC 18 charisma saving throw, on a fail the affected creatures are frightened until the start of it's second turn. This also grants it knowledge of the exact locations of surrounding creatures for this turn.

Reactions

oppertunity attack

Description

This is part of my personal dragon expansion, feel free to use it if you'd like.
Also very much still up to change if it's unbalanced! I'm not very good at homebrewing monsters yet hahaha

The Blind Blightwyrm is one of many beastial dragons, being characterized by a low, animal like intelligence and a lack of truly magical ability.

As a cave dwelling species, the Blind Blightwyrm is feared by dwarves and other miners alike. It holds the ability to burrow through the sediment and rock by heating it's maw to the point of melting the earth before it. It also has the ability to ingest metals to give itself minerally enriched scales. If you stumble across one, be careful to make not a sound and to mask your scent, they may be blind, but their other senses are far sharper than any other. Though if you can, it is recommended to escape through the air, as it lacks wings and cannot sense creatures in the air easily.

Lair and Lair Actions

A Blind Blightwyrm's Lair

Blind Blightwyrms make their homes within mineral rich caverns deep below the ground or within mountain ranges, usually prefering for spaces and crevasses large enough to fit them easily. Spotting a Blind Blightwyrm's lair can be simple, due to the strange formations of rock caused by it's burrowing methods and an unusual lack of minerals within the lair's immediate facinity.

Lair Actions

On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects; the dragon can’t use the same effect two rounds in a row:

  • The Blind Blightwyrm can roar loudly, resonating with the stalagtites above. roll 2D4 for the amount of stalagtites that fall. Creatures hit must make a DC 14 dexterity saving throw to dodge, if hit, creatures take 3 (1D6) piercing damage + 4 (2D4) bludgeoning damage.
  • A tremor shakes the area. Each creature on the ground must succeed on a DC 15 Dexterity saving throw or be knocked prone, this does not affect the Blind Blightwyrm, as it senses the tremor before it hits.
  • The Blind Blightwyrm slams the ground, causing fractures that reshape it, creating new areas of difficult terrain and removing some difficult terrain. Creatures within 15ft. of the Blind Blightwyrm must make a DC 10 dexterity saving throw or be knocked prone.

Habitat: MountainUnderdark

BGN

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