Medium Humanoid
Armor Class 14
Hit Points 85 (10d8 + 20)
Speed 40 ft.
STR
20 (+5)
DEX
18 (+4)
CON
16 (+3)
INT
12 (+1)
WIS
14 (+2)
CHA
10 (+0)
Saving Throws DEX +8, CON +7, WIS +6
Skills Perception +10, Stealth +12, Survival +12
Senses Passive Perception 17
Languages --
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

• Stealth Master: The Yautja has advantage on Dexterity (Stealth) checks made in natural environments.

• Heat Vision: The Yautja can see in infrared, granting it advantage on Wisdom (Perception) checks to detect creatures or objects based on heat signatures.

• Predator's Arsenal: The Yautja carries an array of deadly weapons. It can use the following attacks:

• Wrist Blades: Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 5) slashing damage.

• Plasma Caster: Ranged Weapon Attack: +8 to hit, range 100/300 ft., one target. Hit: 18 (3d8 + 4) force damage.

• Smart Disc: Ranged Weapon Attack: +8 to hit, range 60/120 ft., one target. Hit: 16 (2d10 + 4) slashing damage.

• Net Launcher: Ranged Weapon Attack: +8 to hit, range 60/120 ft., one Large or smaller creature. Hit: The target is restrained by an adhesive net (escape DC 16). A creature can use its action to make a DC 16 Strength check to free itself or another creature within its reach.

Actions

• Multiattack: The Yautja can make three attacks: two with its Wrist Blades and one with either its Plasma Caster, Smart Disc, or Net Launcher.

Reactions

• Blade Block: When the Yautja is targeted by a melee weapon attack, it can use its reaction to parry the attack, gaining a +4 bonus to its AC against that attack.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Physically, the Yautja are imposing creatures with a humanoid shape, standing taller than humans and possessing a muscular, athletic build. They have reptilian-like mandibles that cover their faces, giving them a fearsome and iconic appearance. Their skin varies in color, ranging from mottled gray to dark green or brown, providing natural camouflage in various environments.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

GoronTheDwarf

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