Large Dragon, Chaotic Evil
Armor Class 19 (natural armor)
Hit Points 20 (1d10 + 15)
Speed 40 ft., burrow 40 ft.
STR
20 (+5)
DEX
14 (+2)
CON
21 (+5)
INT
5 (-3)
WIS
10 (+0)
CHA
10 (+0)
Saving Throws STR +7, CHA +2
Skills Perception +11, Stealth +7
Damage Vulnerabilities Bludgeoning
Senses Blindsight 60 ft., Darkvision 120 ft., Passive Perception 21
Languages Common, Draconic
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Slumber. The dragon can use a long rest. When woken it will make 1 random attack.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 20 (2d10 x 2) piercing damage. The character attacked must make a DC(1D6) dexterity saving throw, on a failed save taking 1,000,000 piercing damage, otherwise they may use an action as a bonus action.

Rock Smash. Ranged Weapon Attack: +5 to hit, reach 1,000 ft., one target. Hit: 10 (2d10) bludgeoning damage. The dragon hits a rock in the cave towards one player.

Claws. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 10 (2d10) piercing damage.

Tail. Melee Weapon Attack: +11 to hit, reach 20 ft., two targets. Hit: 15 (2d10 + 2) bludgeoning damage.

 

TheGrannydude

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