Armor Class
19
(natural armor)
Hit Points
20
(1d10 + 15)
Speed
40 ft., burrow 40 ft.
STR
20
(+5)
DEX
14
(+2)
CON
21
(+5)
INT
5
(-3)
WIS
10
(+0)
CHA
10
(+0)
Saving Throws
STR +7, CHA +2
Skills
Perception +11, Stealth +7
Damage Vulnerabilities
Bludgeoning
Senses
Blindsight 60 ft., Darkvision 120 ft., Passive Perception 21
Languages
Common, Draconic
Challenge
3 (700 XP)
Proficiency Bonus
+2
Traits
Slumber. The dragon can use a long rest. When woken it will make 1 random attack.
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 20 (2d10 x 2) piercing damage. The character attacked must make a DC(1D6) dexterity saving throw, on a failed save taking 1,000,000 piercing damage, otherwise they may use an action as a bonus action.
Rock Smash. Ranged Weapon Attack: +5 to hit, reach 1,000 ft., one target. Hit: 10 (2d10) bludgeoning damage. The dragon hits a rock in the cave towards one player.
Claws. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 10 (2d10) piercing damage.
Tail. Melee Weapon Attack: +11 to hit, reach 20 ft., two targets. Hit: 15 (2d10 + 2) bludgeoning damage.







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