Armor Class
18
(plate)
Hit Points
39
(8d8 + 16)
Speed
30 ft.
STR
13
(+1)
DEX
14
(+2)
CON
11
(+0)
INT
6
(-2)
WIS
10
(+0)
CHA
8
(-1)
Saving Throws
CON +2, WIS +2
Skills
Survival +16
Condition Immunities
Poisoned
Senses
Passive Perception 10
Languages
Grunts
Challenge
3 (700 XP)
Proficiency Bonus
+2
Traits
Brave. The knight has advantage on saving throws against being frightened.
Actions
Multiattack. The knight makes two melee attacks.
Greatsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.
Bite. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 10 (d6) piercing damage, causes poison
Description
Knight Zombies are undead knights who died in battle and now serve again under a necromancer
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