Armor Class
12
Natural Armor
Hit Points
13
(3d6 + 3)
Speed
30 ft.
STR
8
(-1)
DEX
10
(+0)
CON
12
(+1)
INT
5
(-3)
WIS
7
(-2)
CHA
3
(-4)
Traits
Death Burst. When the beetle dies, it explodes in a burst of fire and magma. Each creature within 10 feet of it must make a DC 11 Dexterity saving throw, taking 10 (3d6) fire damage on a failed save, or half as much damage on a successful one. Flammable objects that aren’t being worn or carried in that area are ignited
Illumination. The beetle sheds bright light in a 20- foot radius and dim light for an additional 20 feet.
Actions
Bite. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 2 (1d6 - 1) slashing damage plus 3 (1d6) fire damage.
Spit Fire. Ranged Weapon Attack: +2 to hit, range 30/120 ft., one target. Hit: 3 (1d6) fire damage
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
8/13/2023 4:49:56 AM
|
6
|
0
|
--
|
Coming Soon
|







Comments