Huge Undead, Neutral Evil
Armor Class 20 natural armour
Hit Points 22 (3d20 + 9)
Speed 20 ft.
STR
20 (+5)
DEX
2 (-4)
CON
16 (+3)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws STR +9, WIS +2
Damage Immunities Acid, Bludgeoning, Fire, Poison
Condition Immunities Blinded, Deafened, Petrified, Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages understands all languages but cannot speak
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

 

Actions

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

Description

These zombies were created by the magical devastation when Mount Hotenow erupted thirty years ago.

Habitat: Urban

quaestitor_thesuari

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