Armor Class
20
natural armour
Hit Points
22
(3d20 + 9)
Speed
20 ft.
STR
20
(+5)
DEX
2
(-4)
CON
16
(+3)
INT
3
(-4)
WIS
6
(-2)
CHA
5
(-3)
Saving Throws
STR +9, WIS +2
Damage Immunities
Acid, Bludgeoning, Fire, Poison
Senses
Darkvision 60 ft., Passive Perception 8
Languages
understands all languages but cannot speak
Challenge
10 (5,900 XP)
Proficiency Bonus
+4
Traits
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Actions
Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.
Description
These zombies were created by the magical devastation when Mount Hotenow erupted thirty years ago.
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