Bulletproof Skull
The Xenomorph crusher has a bulletproof skull that reflects any attack to the head. After hitting the crusher in the head with a ranged weapon, a player must roll a saving throw as the weapon that hit the head will be reflected by the bulletproof carapace back towards the player.
Charge
The Xenomorph crusher can attack with its bulletproof carapace and ram its opponent: +15 to hit, reach 50 feet, +1 target, Hit (3d10+2) bludgeoning
Claw strike
The Crusher can use its razor sharp claws to strike and opponent: +10 to hit, reach 5 feet, 1 target, Hit (3d8+0) slashing
Claw stab
The Crusher can use its scythe like tail to stab through an enemy and grapple them within 5 feet of the Crusher: +10 to hit, reach 30 feet, 1 target, Hit(3d8+1) body piercing
The Xenomorph Crusher cannot disengage combat and will fight until they are done. They can do one extra move per encounter. They can spit acid twice within an encounter to deal acid damage (3d6) for four turns after the acid hits (+15 to hit).
The Crusher has an immense fear of fire and will find an alternative route of attack if there are flames between them and the target.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
The Xenomorph crusher is a hard skinned beast that is the size of a tank, and can take as much punishment as one. Unlike its brethren, it has a long, queen-like
crest on top of their head that it uses as a shield as it runs on all fours towards the opponent.
Lair and Lair Actions
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Previous Versions
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8/18/2023 7:32:49 PM
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Coming Soon
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