Medium Construct, Any Alignment
Armor Class 17 Natural Armor
Hit Points 90 (10d10 + 40)
Speed 30 ft., swim 60 ft.
STR
14 (+2)
DEX
16 (+3)
CON
16 (+3)
INT
6 (-2)
WIS
6 (-2)
CHA
6 (-2)
Saving Throws STR +7, DEX +8, CON +8, INT +3
Skills Acrobatics +6, Perception +5
Damage Vulnerabilities Fire
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Cold, Poison
Condition Immunities Exhaustion, Poisoned, Restrained
Senses Blindsight 30 feet, Darkvision 120 feet, Unknown Watersense 120 feet, Passive Perception 15
Languages --
Challenge 14 (11,500 XP)
Proficiency Bonus +5
Traits

Legendary Resistance (3/day).

Construct. The Undine is immune to poison damage, and immune to the poisoned and exhaustion conditions.

Ancient Body. The Undine has resistance to bludgeoning, piercing, and slashing damage from nonmagical sources.

Aquatic Semblance. The Undine is immune to cold damage and vulnerable to fire damage and is immune to the restrained condition while it is in water. If a creature the Undine is targeting is submerged in water, the Undine has advantage on attack rolls made against that creature.

Actions

Multiattack. The Undine attacks with two Energy Blade attacks.

Energy Blade. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 17 (2d8 + 8) force damage. 

Water Implosion (Recharge 5-6). While submerged in water, the Undine sends out a pulse of energy, causing the water around it to push out and pull back in an instant. All creatures within 30 feet of the Undine must make a DC 19 Dexterity saving throw, taking 88 (16d10) cold damage, or half as much on a failed save. Creatures that fail the save are thrown 20 feet from the Undine and are left with 30 seconds (5 rounds) of breath left in their lung capacity.

Bonus Actions

Aquatic Activation. As a Bonus Action while touching water, the Undine can wrap itself in energy, granting it a swim speed of 60 feet. This effect persists until the Undine is no longer in water.

Reactions

Water Shield. When an attack will hit the Undine while it is in or within 10 feet of water, it can use its Reaction to shield itself using the water, granting +5 to its AC.

Description

The fourth special unit of the Echoed, the Undine are unique constructs made from a light blue version of the stone used by the ancients in all of their creations. The Undine are usually seen defending the ruins of the ancients. Unlike the other Echoed, however, Undine are made for defending the ruins underwater, and their weapons are made from orange energy, unlike the blue of the other Echoed. While Aquatic Activation is active, the same energy used for the Undines' weapons can be seen surrounding their bodies.

Monster Tags: construct

Habitat: Urban

CharredWolf

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