Armor Class
13
(natural armor)
Hit Points
59
(7d12 + 14)
Speed
20 ft., Yewmen are NOT able to jump very high
STR
19
(+4)
DEX
6
(-2)
CON
15
(+2)
INT
10
(+0)
WIS
10
(+0)
CHA
7
(-2)
Saving Throws
DEX +0
Skills
Intimidation +18, Nature +20, Stealth +24
Damage Vulnerabilities
Fire
Damage Resistances
Bludgeoning, Piercing
Condition Immunities
Blinded, Charmed, Deafened, Frightened, Poisoned
Senses
Darkvision Yewmen are adept at seeing in the dark due to them being created by the morrigan in her dark bog, Truesight Due to the yewmen being made to do the morrigans biding they have true sight, Passive Perception 10
Languages
Druidic Yewmen DO NOT SPEAK Old irish common
Challenge
3 (700 XP)
Proficiency Bonus
+2
Traits
False Appearance. While the tree remains motionless, it is indistinguishable from a normal tree.
Actions
Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 4) bludgeoning damage.
Reactions
Yewmen were set free of their home in the morrigan's bog, to be hired Assassins amongst the fey. Known for their stealth and, their lack of fear of anything
Description
A yewmen is a fey construct given sentience and mobility by the morrigan as her own soldiers/ minions
Lair and Lair Actions
The Yewmen lair is a bog around The Morrigans fortress







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