Medium Aberration, Any Alignment
Armor Class 14 Natural Armor
Hit Points 77 (10d12 + 34)
Speed 120 ft., climb 90 ft.
STR
16 (+3)
DEX
20 (+5)
CON
20 (+5)
INT
14 (+2)
WIS
14 (+2)
CHA
16 (+3)
Saving Throws DEX +9, CON +9
Senses Passive Perception 12
Languages Common
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Enhanced Reflexes. +4 to all athletics checks.

Enhanced Strength. +3 to strength checks.

Enhanced Jumping. Jump up to 15ft.

Enhanced Durability. +3 to AC.

Water Running. It can not swim however it can run on water.

Prehensile Tail. It can use it's tail as an extra arm.

Actions

Speed Kick. It can use it's superior speed to kick extremely fast. Speed Kick: +4 to hit, reach 5ft, one target. Hit: 25 (4d10 + 10) bludgeoning damage.

Claws. Claws: +2 to hit, reach 5ft, one target. Hit: 10 (2d6 + 8) slashing damage

Vortex. It uses its speed to run around in a 10ft radius causing a vortex. Vortex: +5 to hit, range 10ft radius. multiple targets. Hit: 35 (5d12 + 10) force damage, get thrown 10ft and get knocked prone.

Description

Kinceleran's resemble semi-armored Velociraptor's. They have black orbs on their feet, a black tail with five blue stripes, and bulky claws on their 3 fingers that can only open and close. They wear a natural black cone-like helmet with a protective visor that slide over their face. When the visor is lifted, one can see their blue face, green eyes, black lips and stripes running under and in between his eyes.

Habitat: Desert

ULTRAPRIMUS1912

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