Tiny Monstrosity, Typically Chaotic Evil
Armor Class 12 natural armour
Hit Points 8 (3d4 + 2)
Speed 35 ft.
STR
5 (-3)
DEX
15 (+2)
CON
7 (-2)
INT
4 (-3)
WIS
4 (-3)
CHA
13 (+1)
Senses Darkvision 60 ft., Passive Perception 12
Languages Telepathy (only with creatures who speak Undercommon)
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Breath Holdingness  The duck can hold its breath for 5 minutes

Pack Hunter.  When travelling in a group of 10 or more, each Underduck gets advantage on attack rolls. If travelling in a smaller group or members die off in combat, each Underduck gets disadvantage on all attack rolls unless more Underducks show up.

Hover. This thing can hover.

 

Actions

Peck. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

Hit: 4( 1d4 + 2) piercing damage

Bite. Melee Weapon Attack:  +2 to hit, reach 5 ft., one target.

Hit: 6 (2d4 +2) piercing damage, 2 (1d4) poison damage.

 

Description

Underducks are a menace to the Underdark society. Travelling in large packs up to 50, these monstrosities like to hunt by surrounding their prey and pecking them to death slowly, before splitting the spoils. Legends say these ducks were a scientific experiement gone wrong; an attempt to piece together a duck warrior from the pieces and the flesh of humanoids fallen in battle. This went horribly awry, and the ducks became sentient and revolted on their creators, killing them all. These ducks then evolved into a functioning species able to reproduce on their own accord. These ducks have no feathers, and a slimy, grey and black flesh with a black, almost rotting beak. Their eyes glow red, and when in complete darkness you can just see hundred of blood red eyes swarming towards you during your adventures. These Underducks are not a mighty challenge individually, but they get strength in numbers and can take even the mightiest warriors to their deathbeds.

Habitat: Underdark

SophieTheGreatest

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