Large Monstrosity, Chaotic Evil
Armor Class 14 (natural armor)
Hit Points 16 (3d8 + 3)
Speed 40 ft.
STR
16 (+3)
DEX
12 (+1)
CON
12 (+1)
INT
6 (-2)
WIS
10 (+0)
CHA
8 (-1)
Skills Stealth +3
Senses Darkvision 60 ft., Passive Perception 10
Languages Understands Abyssal but can't speak
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Pack Tactics. The abrian has advantage on an attack roll against a creature if at least one of the abrian's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Multiattack. The abrian makes two attacks: one with its beak and one with its kick.

Beak. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 3) piercing damage.

Kick. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage.

Shriek (Recharge 5-6). The abrian emits a shrill, piercing shriek. Each creature within 20 feet of the abrian must make a DC 11 Constitution saving throw or be deafened for 1d4 hours.

Description

Tactics and Behavior

Abrians are cunning and vicious creatures that operate in flocks led by an older female. They are territorial and aggressive, attacking anything they encounter, especially if it seems like easy prey. They use hit-and-run tactics during combat, attempting to disorient foes with their shrieks and focusing on isolated targets. Abrians are known for their ability to coordinate attacks, dividing into multiple groups to surround and overwhelm their opponents.

Habitat and Society

Abrians are native to the Lower Planes and have spread to other planes, including the Outlands. They gather in flocks, led by an older female and aided by males and even a shaman in some cases. They establish nests in caves, ruins, and dense forests. The nests can contain young abrians, eggs, and occasionally stolen treasures.

Their nomadic lifestyle leads them to constantly seek new hunting grounds, devastating areas before moving on. Abrians have little concept of civilization and rarely engage in meaningful communication with other creatures. Attempts at trade or interaction often end in violence.

Ecology

Abrians originated in the Lower Planes but have expanded their territory to other planes. They are voracious predators and can cover vast distances in their quest for food. Their destructive nature leaves a mark on the lands they pass through, as they consume resources and lay waste to their surroundings.

Monster Tags: monstrosity

Dracopolis

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