Large unknown, Unaligned
Armor Class 14 (Natural Armor)
Hit Points 37 (5d10 + 10)
Speed 50 ft.
STR
17 (+3)
DEX
16 (+3)
CON
15 (+2)
INT
3 (-4)
WIS
12 (+1)
CHA
7 (-2)
Saving Throws STR +5, DEX +5
Skills Athletics +5, Perception +3, Survival +3
Damage Resistances Cold
Condition Immunities Charmed, Frightened, Poisoned
Senses Passive Perception 13
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Smell. The Young Beowolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The Young Beowolf has advantage on an attack roll against a creature if at least one of the Young Beowolf's allies is within 5 ft of the creature and the ally isn't incapacitated

Drown to Negativity.
 Has advantage to find those who are hidden if they are afraid, scared, or are going through or have a negative emotion. The Young Beowolf is drawn to negative emotions and can more easily track those who have them.(scared, anger, sadness)

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6+3) Piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.

Stargamer509

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