Keen Hearing and Smell. The Young Beowolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The Young Beowolf has advantage on an attack roll against a creature if at least one of the Young Beowolf's allies is within 5 ft of the creature and the ally isn't incapacitated
Drown to Negativity. Has advantage to find those who are hidden if they are afraid, scared, or are going through or have a negative emotion. The Young Beowolf is drawn to negative emotions and can more easily track those who have them.(scared, anger, sadness)
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6+3) Piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.
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