Medium swarm of Medium humanoids, Chaotic Evil
Armor Class 16 Magic Armor
Hit Points 40 (40d10 + 2)
Speed 30 ft.
STR
15 (+2)
DEX
13 (+1)
CON
15 (+2)
INT
16 (+3)
WIS
14 (+2)
CHA
6 (-2)
Saving Throws INT +5
Skills Arcana +6
Damage Resistances Necrotic, Slashing
Condition Immunities Frightened
Senses Passive Perception 14
Languages common and orchish
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Special Trait Name. Abyssal Voices: tendrils of pure dark energy appear from out of its eyes, anyone within sight must make a wisdom saving throw DC15 or be frightened for 1 minute.

Spellcasting. The Abysmal Orc is a 2nd-level spellcaster. Its spellcasting ability is intelligence (spell save DC 13, +5 to hit with spell attacks). The Abysmal Orc has following [Warlock] spells prepared:
Cantrips (at will): Acid Splash, Chill Touch
1st level (3 slots): Arms of Hadar, Hex, Invisibility

 

Actions

Action Name. longsword

Action Melee Attack. Melee Weapon Attack: +5 to hit, reach 5ft., 1 target. Hit: 15 (1d8 + 6) [damage type] damage. 

 

Reactions

Reaction Name. Abysmal resurrection: upon hitting 0 HP, dark tendrils appear out of the air and envelop the Abysmal Orc in a dark energy caccon. he gains 30 temporary hit points while enveloped. if killed before its next turn it dies. if not, he is resurrected as a dark image of what he once was, regaining full stats.

Description

the Abysmal Orc is a bewitched orchish monster that is taken by the abyssal energies. they wear tattered armor made of dark tendrils that provide resistance from slashing attacks and necrotic damage. their teeth grow long to devour their foes after death.

Monster Tags: Orc

Habitat: Swamp

Goodnight91F

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