Large Giant, Chaotic Neutral
Armor Class 18 Natural Armor
Hit Points 240 (20d10 + 120)
Speed
STR
20 (+5)
DEX
18 (+4)
CON
20 (+5)
INT
14 (+2)
WIS
16 (+3)
CHA
14 (+2)
Saving Throws DEX +8, WIS +7
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Passive Perception 14
Languages --
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Spellcasting: Zephyrith is a 9th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks). Zephyrith can cast the following spells:

  • At-will: Gust of Wind, Thunderwave
  • 3/day each: Chain Lightning, Control Winds, Wind Walk
  • 1/day each: Control Weather, Control Lightning, Chain Lightning (upcast to 8th-level),
Actions
  • Multiattack: Zephyrith makes two Slam attacks.

  • Slam: Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 17 (2d8 + 5) bludgeoning damage plus 10 (2d10) lightning damage.

  • Galeforce Burst (Recharge 5-6): Zephyrith releases a powerful burst of wind and lightning in a 30-foot cone. Each creature in that area must make a DC 17 Strength saving throw, taking 40 (8d8) bludgeoning damage and 40 (8d8) lightning damage on a failed save, or half as much damage on a successful one. The area becomes difficult terrain until the end of Zephyrith's next turn.

Reactions

Evasive Shift: When hit by an attack, Zephyrith can use its reaction to shift into the Ethereal Plane, making the attack miss unless it can affect ethereal creatures.

Legendary Actions

Zephyrith can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time, and only at the end of another creature's turn. Zephyrith regains spent legendary actions at the start of its turn.

  • Wind Burst: Zephyrith releases a burst of air in a 30-foot cone. Each creature in that area must make a DC 17 Strength saving throw or be pushed up to 30 feet away from Zephyrith.

  • Tempest Strike: Zephyrith makes a Slam attack.

  • Galestep (Costs 2 Actions): Zephyrith magically teleports, up to 60 feet to an unoccupied space it can see, and can then make one Slam attack.

Monster Tags: Genie

Localhicks

Comments

Posts Quoted:
Reply
Clear All Quotes