Medium Aberration, Unaligned
Armor Class 18 Natural armour
Hit Points 382 (7d20 + 7)
Speed 45 ft., climb 30 ft.
STR
24 (+7)
DEX
20 (+5)
CON
25 (+7)
INT
23 (+6)
WIS
17 (+3)
CHA
3 (-4)
Saving Throws DEX +12, CON +14
Damage Immunities Acid
Senses Blindsight sense blindsight note- 200ft, Passive Perception 23
Languages ----
Challenge 21 (33,000 XP)
Proficiency Bonus +7
Actions

Action Name. Enter the description for your action.

Action Melee Attack. claw: +7 to hit, reach 3 ft., r target. Hit: 20 (3d8 + 7) [Slashing] damage.

Action Melee Attack.bite: +7 to hit, reach 4 ft., 1 target. Hit: 15 (2d8 + 7) [Piercing] damage.  

Action Ranged Attack. Tail thrust: +5 to hit, range 12 ft., 1 target. Hit: 31 (2d20 + 5) [piercing] damage.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Skilled and keen sensed, the Xenomorph is a fearsome hunter to encounter

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: aberration

Habitat: Underdark

Autistic_Gamer

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