**Special Abilities:**
- **Tinker:** Proficiency with Tinker's Tools. Can create small mechanical devices and explosives.
- **Alchemical Savant:** Potions and elixirs Zoltan uses are more effective. When using Alchemist's Supplies to use or administer a potion of healing, it restores an additional 2d4 hit points.
- **Infuse Item:** As a bonus action Zoltan can prepare two infusions from the following list:
- Enhanced Ammunition
- Explosive Shot
- Smoke Canister
- Flashbang Shot
- Grapple Hook Shot
- Acidic Shot
- Shrapnel Shot
**Actions:**
- **Alchemical Fire:** Zoltan carries 2 home brewed Alchemical fire flasks, Ranged Attack: +6 to hit, range 10/25 ft., one target. Hit: 2d6 fire damage plus 2d6 fire damage per turn for 1 minute or until the creature uses an action to smother the flames.
- **Elixir of Health:** Zoltan carries seven elixirs of health. Administering one requires an action and cures a target of one disease or poison effect plus restoring 2D4 +2 health (if administered by Zoltan his Alchemical Savant grants an additional 2D4)
.**Cannon Actions:** Zoltan is carrying a 2 handed cannon, it takes an action to load and an action to fire. It takes two hands to lift and fire.
- **Load Cannon:** Zoltan takes an action to load the small cannon.
- **Fire Cannon:** On the next turn, Zoltan can take an action to fire the cannon. Ranged Attack: +6 to hit ,It has a range of 40/240 ft. and deals 4d6 bludgeoning damage, plus the additional effects depending on the chosen infused shot.
All shots are basic until infused and infusion lasts for one minute.
• Basic Shot: 4d6 bludgeoning damage.
• Enhanced Ammunition: Zoltan infuses ammunition with additional damage. Ranged weapon attacks using this ammunition deal an extra 1d6 damage of the chosen type (e.g., fire, acid, cold) . 4d6 bludgeoning damage + 1d6 additional damage of the chosen type (e.g., fire, acid, cold).
• Explosive Shot: Zoltan creates explosive projectiles that explode on impact. On a hit, the target and all creatures within 5 feet must make a Dexterity saving throw (DC 15) or take 2d6 fire damage. 4d6 bludgeoning damage + 2d6 fire damage on impact.
• Smoke Canister: Zoltan loads a smoke canister into the cannon. When fired, it creates a 20-foot radius of obscuring smoke for 1 minute, heavily obscuring the area. 2d6 bludgeoning damage if you hit a creature with the shot(no additional damage, but it creates a smokescreen).
• Flashbang Shot: Zoltan’s cannon fires a blinding shot that explodes in a burst of light. the target and all creatures within 10 feet must succeed on a Constitution saving throw (DC 15) or be blinded for 1 minute, repeat save at the start of each turn for those effected. On a hit, 1 D4 fire damage, 1 D4 radiant damage , 1 D4 thunder damage (plus the blinding effect).
• Grapple Hook Shot: Zoltan fires a hooked projectile attached to a strong rope or chain. On a hit, the hook can latch onto objects or creatures, allowing Zoltan or allies to use it for climbing or restraining enemies. 2d6 piercing damage (no additional damage, but it can grapple objects or creatures).
• Acidic Shot: Zoltan’s cannon fires a projectile that bursts into corrosive acid on impact. On a hit, the target takes an additional acid damage and 1d4 acid damage at the start of each of its turns for 3 turns or until it takes an action to clean off the acid. 4d6 bludgeoning damage + 2d6 additional acid damage on impact and ongoing damage.
• Shrapnel Shot: Zoltan loads a shrapnel-filled projectile into the cannon. When fired, it explodes on impact, releasing shrapnel in a 20-foot cone from the point of impact. All creatures in the cone must make a Dexterity saving throw (DC 15) or take 8d4 piercing damage. This shot does not deal bludgeoning damage.
- **Infuse Item:** As a bonus action Zoltan can prepare two infusions from the following list:
- Enhanced Ammunition
- Explosive Shot
- Smoke Canister
- Flashbang Shot
- Grapple Hook Shot
- Acidic Shot
- Shrapnel Shot
**Reactions:**
- **Flash of Genius:** When a creature Zoltan can see within 30 feet of them makes an intelligence or wisdom ability check or a saving throw, Zoltan can use their reaction to add +4 to that roll.
Description
Zoltan is known to be a little odd, often muttering to himself or scribbling incoherent notes in his journal. Despite his eccentricities, however, he is a skilled alchemist with an extensive knowledge of rare and exotic ingredients. His potions and elixirs are highly sought after by adventurers, who swear by their potent effects.
The store itself is small and dimly lit, with shelves lined with jars and bottles filled with strange substances. Zoltan rarely interacts with customers directly, preferring to stay holed up in his laboratory. Instead, he leaves a sign out front with prices for his wares, and customers are expected to leave payment in a small box near the door.
While some may find Zoltan's behavior off-putting, those who take the time to get to know him often discover a brilliant mind and a deep passion for his craft.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
9/9/2023 9:40:58 AM
|
4
|
0
|
1
|
Coming Soon
|







Comments