Multiattack. The zingore makes two Claw attacks and one Tail attack.
Claws. Melee Weapon Attack. d20+9 to hit, reach 5 ft., one target. Hit: 18 (3d8 + 5) piercing damage plus 3 (1d6) lightning damage.
Tail. Melee Weapon Attack. d20+9 to hit, reach 10 ft., one target. Hit: 24 (3d12 + 5) bludgeoning damage plus 3 (1d6) lightning damage.
Charge State (Recharge 6). Electricty swells around the zingore before exploding in a flash of lightning. Each creature in within 10 feet of the zinogre must make a DC 16 Dexterity saving throw, taking 38 (11d6) lightning damage, and be pushed back 10 feet on a failed saving throw or half as much damage and isn't pushed back on a successful one.
Lightning Aura. Immediately after the zinogre uses Charge State, it can surround itself in an aura of lightning for 1 minute. While the aura is active, a creature takes 7 (2d6) lightning damage when it ends it turns within 5 feet of the zinogre.







Comments