Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Medium zombie. The swarm can't regain hit points or gain temporary hit points.
Slams. Melee Weapon Attack: +5 to hit, reach 0 ft., one target in the swarm's space. Hit: 35 (8d6 + 7) bludgeoning damage, or 21 (4d6 + 7) bludgeoning damage if the swarm has half of its hit points or less.
Description
Zombies normally hunt in packs. You can use this stat block to represent a horde of them.
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