Huge swarm of Medium undead, Neutral Evil
Armor Class 8
Hit Points 228 (24d12 + 72)
Speed 20 ft.
STR
24 (+7)
DEX
6 (-2)
CON
16 (+3)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws WIS +1
Damage Resistances Bludgeoning, Piercing, Slashing
Damage Immunities Poison
Senses Darkvision 60 ft., Passive Perception 8
Languages Understands the languages of its creator but can't speak
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

 

SwarmThe swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Medium zombie. The swarm can't regain hit points or gain temporary hit points.

Actions

Slams. Melee Weapon Attack: +5 to hit, reach 0 ft., one target in the swarm's space. Hit: 35 (8d6 + 7) bludgeoning damage, or 21 (4d6 + 7) bludgeoning damage if the swarm has half of its hit points or less.

 

Description

Zombies normally hunt in packs. You can use this stat block to represent a horde of them. 

Habitat: Urban

HallaarKiirgalan

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