Armor Class
14
Natural Armor
Hit Points
39
(7d8 + 7)
Speed
20 ft.
STR
10
(+0)
DEX
15
(+2)
CON
12
(+1)
INT
8
(-1)
WIS
15
(+2)
CHA
8
(-1)
Saving Throws
CON +3
Skills
Perception +4, Stealth +4
Damage Immunities
Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Condition Immunities
Poisoned
Senses
Darkvision 60 ft., Passive Perception 14
Languages
The languages it knew in life but can't speak
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Shapechanger. The wererat can use its action to polymorph into a rat-humanoid hybrid or into a giant rat, or back into its true form, which is humanoid. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn’t transformed. It reverts to its true form if it dies.
Undead Nature. The wererat doesn't need food, drink, air, or sleep.
Actions
Multiattack (Humanoid or Hybrid Form Only). The wererat makes one bite attack and one slam attack.
Bite (Rat or Hybrid Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Slam (Humanoid or Hybrid Form Only). Melee Weapon Attack: +4 to hit, reach 5ft., one target. Hit: 7 (1d10 + 2) bludgeoning damage.







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