Armor Class
16
(studded leather)
Hit Points
112
(15d8 + 45)
Speed
30 ft.
STR
15
(+2)
DEX
18
(+4)
CON
16
(+3)
INT
10
(+0)
WIS
15
(+2)
CHA
12
(+1)
Saving Throws
STR +5, DEX +7, CON +6
Skills
Perception +5
Condition Immunities
Blinded
Senses
Blindsight 60 ft, Passive Perception 14
Languages
Any one language (usually Common)
Challenge
5 (1,800 XP)
Proficiency Bonus
+3
Traits
Blind Swordsman. A rapier deals one extra die of its damage when Zatoichi hits with it (included in the attack).
Actions
Multiattack. Zatoichi makes three rapier attacks, or two rapier attacks and a leg sweep.
Rapier. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.
Leg Sweep. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 6 (1d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
Reactions
Parry. Zatoichi adds 3 to its AC against one melee attack that would hit it. To do so, Zatoichi must see the attacker and be wielding a melee weapon.
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