Armor Class
18
Plate
Hit Points
1800
(95d20 + 90)
Speed
50 ft., burrow 30 ft.
STR
28
(+9)
DEX
20
(+5)
CON
22
(+6)
INT
1
(-5)
WIS
8
(-1)
CHA
4
(-3)
Saving Throws
STR +14, DEX +10
Damage Vulnerabilities
Lightning
Damage Resistances
Acid
Damage Immunities
Psychic, Thunder
Condition Immunities
Charmed, Deafened, Exhaustion, Frightened, Incapacitated, Invisible, Petrified, Poisoned, Unconscious
Senses
Blindsight 30 ft., Tremorsense 60 ft., Passive Perception 9
Languages
--
Challenge
15 (13,000 XP)
Proficiency Bonus
+5
Traits
Tunneler. The worm can burrow through solid rock at half its burrow speed and leaves a 20-foot-diameter tunnel in its wake.
Actions
Multiattack. The worm makes two attacks: one with its bite and one with its stinger.
Bite. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 22 (3d8 + 9) piercing damage.
Tail Stinger. Melee Weapon Attack: +14 to hit, reach 10 ft., one creature. Hit: 19 (3d6 + 9) piercing damage.
Bonus Actions
Lazer Blast. Ranged Weapon Attack: +8 to hit, range 300/550 ft., 4 targets. Hit: 5 (4d12) radiant damage.
Reactions
Dash. Move 40ft in any direction.
Legendary Actions
Rocket Boost. Ranged Weapon Attack: +8 to hit, range 300ft sphere.,. Hit: 5 (1d6 + 2) thunder damage. move 250ft
Description
Long. 150ft







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