Medium Undead, Neutral Evil
Armor Class 13 Incorporeal
Hit Points 84 (8d8 + 48)
Speed
STR
6 (-2)
DEX
16 (+3)
CON
4 (-3)
INT
12 (+1)
WIS
14 (+2)
CHA
12 (+1)
Saving Throws DEX +6, WIS +5
Damage Resistances Necrotic
Damage Immunities Poison
Senses Passive Perception 14
Languages --
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

The Wraith Spy is an ethereal being that can pass through walls and gather information for the Shadow Lord. It possesses the following special traits:

  • Incorporeal Movement: The Wraith Spy can move through other creatures and objects as if they were difficult terrain. It takes 1d10 force damage if it ends its turn inside an object.

  • Ethereal Sight: The Wraith Spy can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa.

Actions
  • Ethereal Touch: Melee Spell Attack: +6 to hit, reach 5 ft., one target. Hit: 21 (6d6) necrotic damage.

  • Spectral Infiltration: The Wraith Spy can use a bonus action to become invisible until it makes an attack or casts a spell. While invisible, it can move through other creatures and objects without difficulty.

Bonus Actions

Ethereal Shift: The Wraith Spy can use a bonus action to shift between the Material Plane and the Ethereal Plane. While on the Ethereal Plane, it can move through walls and obstacles on the Material Plane with ease.

Reactions

Evasion: If the Wraith Spy is subjected to an effect that allows it to make a Dexterity saving throw to take half damage on a success, it instead takes no damage on a success and half damage on a failure.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

The Wraith Spy is a stealthy and elusive ethereal being, capable of infiltrating secure locations and gathering critical information for the Shadow Lord.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

MrCloudWyrm

Comments

Posts Quoted:
Reply
Clear All Quotes