Hive Mind. If one or more Laser Chickens are within 100 ft of each other it may communicate telepathically with each other and coordinate attacks.
Laser Head. The Laser Chicken has a laser mounted to its head.
Overclocked. Any creature making direct contact with the Laser Chicken must make a DC 16 Dexterity saving throw or take 4d10 fire damage. Any creature made aware of this ability knows about the potent heat of this creature.
Red Hot Glow. In daylight creatures must make a DC 15 Investigation (Int) check to notice the glow, In night-time creatures must make a DC 5 Investigation (Int) check to notice the glow. Any Creature that passes the check is made aware of the Overclocked Ability.
Solar Powered. All attacks (legendary and non-legendary) are boosted by 2d10 in daylight and are reduced by 1d10 in night-time.
Master of Survival. The Laser Chicken can Choose to immediately succeed up to 3 saving throws per long rest.
Multiattack. The Laser chicken makes 4 attacks per turn
Peck. Melee Weapon Attack: +15 to hit, reach 5 ft., 1 target. Hit: 2d10 + 5 piercing damage.
Burning Laser. Any creatures targeted must make a DC 12 Dexterity saving throw or be blinded. +18 to hit, range 0/200 ft., 1 target. Hit: 4d10 + 5 fire damage.
The Laser Chicken may use 1 legendary action before any creatures main action.
Run Away. The Laser Chicken may run 10 ft away from any creature that is neutral or hostile towards it. Any creature next to it cant take a disengagement attack.
Laser Light Show. The Laser Chicken may target up to 5 creatures, each creature targeted takes 8d10+5 fire damage and must make a DC 16 Dexterity check or be blinded.
Description
A chicken that looks like it is made of clockwork. A laser seems to poke out of its head where the comb would be.
"What happened for this creature to appear in the wild? And how can it lay eggs???" -Jacob Argon, historian at the library of Dawnstar.
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