Medium Humanoid (Half-Orc), Chaotic Neutral
Armor Class 11
Hit Points 32 (5d8 + 10)
Speed 30 ft.
STR
15 (+2)
DEX
11 (+0)
CON
14 (+2)
INT
10 (+0)
WIS
10 (+0)
CHA
11 (+0)
Skills Intimidation +2
Senses Darkvision 60 ft., Passive Perception 10
Languages Common, Orc Any one language (usually Common)
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Relentless Endurance (1/long rest). When reduced to 0 hit points, Yagra drops to 1 hit point instead.

Pack Tactics. Yagra has advantage on an attack roll against a creature if at least one of Yagra's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Multiattack. Yagramakes two melee attacks.

Mace. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) bludgeoning damage.

Heavy Crossbow. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.

Unarmed Attack. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 3 (1 + 2) bludgeoning damage.

Description

Yagra is a ruthless enforcers skilled at intimidation and violence. They work for money and have few scruples.

Monster Tags: NPC

Habitat: Urban

KyloRaptor