Huge Undead, Typically Neutral Evil
Armor Class 15 (natural armor)
Hit Points 267 (21d12 + 126)
Speed 30 ft., fly 50 ft.
STR
21 (+5)
DEX
8 (-1)
CON
22 (+6)
INT
6 (-2)
WIS
8 (-1)
CHA
9 (-1)
Saving Throws DEX +4, WIS +4
Damage Resistances Acid
Damage Immunities Poison
Condition Immunities Exhaustion, Poisoned
Senses Darkvision 120 ft., Passive Perception 9
Languages Understands the languages it knew in life but cant speak.
Challenge 14 (11,500 XP)
Proficiency Bonus +5
Traits

Legendary Resistance (2/Day). If the zombie fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. The zombie makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) piercing damage plus 10 (3d6) poison damage. If the damage reduces the target to zero hit points and they die then they rise 1d4 rounds later as a zombie (reworked).

Claw. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.

Vile Breath (Recharge 5–6). The zombie exhales vile poisonous gas in a 60-foot cone. Each creature in that area must make a DC 19 Constitution saving throw, taking 21 (6d6) poison damage plus 21 (6d6) acid damage on a failed save, or half as much damage on a successful one. If the damage reduces the target to zero hit points and they die then they rise 1d4 rounds later as a zombie (reworked).

Legendary Actions

The zombie can take 1 legendary action, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The zombie regains spent legendary actions at the start of its turn.

Claw Attack. The zombie makes a claw attack.

Wing Attack. The zombie beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 18 Dexterity saving throw or be knocked prone.

Monster Tags: undead

OctopuswithFish

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