Armor Class
16
Natural armor
Hit Points
32
(3d12 + 2)
Speed
15 ft.
STR
18
(+4)
DEX
8
(-1)
CON
14
(+2)
INT
8
(-1)
WIS
10
(+0)
CHA
8
(-1)
Saving Throws
STR +6
Senses
Darkvision 60ft , Passive Perception 10
Languages
Common, Infernal
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Brute. A melee weapon deals one extra die of its damage when the wretched tug hits with it (included in the attack).
Actions
Mace. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 10 (2d6 + 4) bludgeoning damage. On a hit: if the target is Large or smaller, it must make a Strenght saving throw DC 14. On a failed save, the target is pushed 15 away from the Tug.
Description
Wretched Thugs are the shades of mortals who were particularly brutish, cruel, unscrupulous, and violent in life. They wield heavy weapons foraged from the River Styx.
Thugs move slowly and attack with a charged swing of their heavy clubs, which pushes them forward a short distance. As such, they have a fairly long reach.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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9/23/2023 1:11:32 PM
|
6
|
1
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1
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Coming Soon
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