Armor Class
16
Naural armor
Hit Points
19
(3d8 + 3)
Speed
10 ft.
STR
16
(+3)
DEX
8
(-1)
CON
16
(+3)
INT
12
(+1)
WIS
14
(+2)
CHA
10
(+0)
Saving Throws
STR +5, CON +5
Senses
Darkvision 60ft, Passive Perception 12
Languages
Common, Infernal
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Keen Smell. The Wretched Lout has advantage on Wisdom (Perception) checks that rely on smell.
Charge. If the Wretched Lout moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra (2d6) damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Actions
Action Name. Enter the description for your action.
Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., One target. Hit: 8 (1d10 + 3) bludgeoning damage.







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