Large Undead (Demon, Human), Chaotic Evil
Armor Class 16 Naural armor
Hit Points 19 (3d8 + 3)
Speed 10 ft.
STR
16 (+3)
DEX
8 (-1)
CON
16 (+3)
INT
12 (+1)
WIS
14 (+2)
CHA
10 (+0)
Saving Throws STR +5, CON +5
Senses Darkvision 60ft, Passive Perception 12
Languages Common, Infernal
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Keen Smell. The Wretched Lout has advantage on Wisdom (Perception) checks that rely on smell.

Charge. If the Wretched Lout moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra (2d6) damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Actions

Action Name. Enter the description for your action.

Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., One target. Hit: 8 (1d10 + 3) bludgeoning damage. 

Monster Tags: Demonhumanoid

Rocksip

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