Medium Monstrosity, Unaligned
Armor Class 15
Hit Points 20 (4d8)
Speed 40 ft., climb 30 ft.
STR
12 (+1)
DEX
17 (+3)
CON
12 (+1)
INT
5 (-3)
WIS
16 (+3)
CHA
9 (-1)
Skills Perception +5, Stealth +8
Damage Resistances Psychic
Condition Immunities Charmed
Senses Darkvision 60 ft, Passive Perception 16
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Keen Smell. The Yatari has advantage on Wisdom (Perception) checks that rely on smell.

Pounce. If the Yatari moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone.

 

Actions

Multiattack. The Yatari makes two attacks: one bite and one claw or two claw attacks

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 4) piercing damage.

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 4) slashing damage.

Bonus Actions

Soul Crack. Range Spell Attack: +6 to hit, reach 15 ft., one target. Hit: 4 (1d6 + 4) psychic damage.

Reactions

Father Stair. When the Yatari is able to see someone in a 30ft radius that is going to attack them or there cubs. the person needs to make a DC 16 Wisdom saving throw or needs to attack something else, they need to attack a friendly as they feel enough disappointment from this animal to stop or change there target of the attack

Monster Tags: Misc Creature

Habitat: ForestGrasslandHill

JKDragonSlayer2004

Comments

Posts Quoted:
Reply
Clear All Quotes