Medium Undead, Chaotic Evil
Armor Class 12 Natural armor
Hit Points 13 (2d8 + 1)
Speed 30 ft., The wringer hovers over land , fly 30 ft. The wringer hovers over land
STR
14 (+2)
DEX
14 (+2)
CON
12 (+1)
INT
8 (-1)
WIS
6 (-2)
CHA
6 (-2)
Skills Athletics +6
Condition Immunities Blinded, Deafened
Senses Tremorsense 60ft, Passive Perception 8
Languages Common Hands signs
Challenge 1 (200 XP)
Proficiency Bonus +2
Actions

Grab. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage, and the target is grappled (escape DC 14). Untill this grapple end, the creature is restrained, and the wringer can't Grab another target. 

 

Description

Wringers are the disembodied hands of thieves that were severed for their crimes in life. The shackles they bear are reminders of their sins and now serve as their weapons in the afterlife.

Wringers float slowly towards the Creatures and attack with a grab, which restrains creatures.

Monster Tags: DemonundeadHuman

Rocksip

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