Armor Class
12
Natural armor
Hit Points
13
(2d8 + 1)
Speed
30 ft., The wringer hovers over land
, fly 30 ft. The wringer hovers over land
STR
14
(+2)
DEX
14
(+2)
CON
12
(+1)
INT
8
(-1)
WIS
6
(-2)
CHA
6
(-2)
Skills
Athletics +6
Senses
Tremorsense 60ft, Passive Perception 8
Languages
Common Hands signs
Challenge
1 (200 XP)
Proficiency Bonus
+2
Actions
Grab. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage, and the target is grappled (escape DC 14). Untill this grapple end, the creature is restrained, and the wringer can't Grab another target.
Description
Wringers are the disembodied hands of thieves that were severed for their crimes in life. The shackles they bear are reminders of their sins and now serve as their weapons in the afterlife.
Wringers float slowly towards the Creatures and attack with a grab, which restrains creatures.







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