Medium Monstrosity, Unaligned
Armor Class 14 Natural armor
Hit Points 52 (8d10 + 4)
Speed 30 ft., climb 30 ft.
STR
16 (+3)
DEX
16 (+3)
CON
12 (+1)
INT
4 (-3)
WIS
4 (-3)
CHA
4 (-3)
Saving Throws STR +5
Skills Perception +2, Stealth +7
Damage Immunities Poison, Psychic
Condition Immunities Exhaustion, Frightened, Petrified, Poisoned
Senses Darkvision 60, Tremorsense 60, Passive Perception 12
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Phasing. As a bonus action, the Wraith Spider can partially phase out of existence until its next turn. Creatures that attack the Spider until then have disadvantage at doing so, unless they attack with a weapon or spell that deals Force damage.

Volatile. When the Wraith Spider if killed, roll a d100. On a 70+, the Spider erupts into an elemental vortex. Each creature within 10ft. of the Spider must succeed on a DC 15 Dexterity saving throw or take 6d4 Force damage.

Spider Climb. The Wraith Spider can climb difficult surfaces, including upside down on ceilings, without making an ability check.

Actions

Multiattack. The Wraith Spider makes 2 attacks with its Pincers. 

Pincers. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: # (1d6 + 4) slashing damage. 

Description

The gaunt and mutated form of a Phase Spider. Wraith Spiders were born from reentering the Material Plane within an area of high-elemental concentration, fusing its volatile chaos into its form, and driving it mad with hunger and survival instincts.

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