Spider Climb. The Acromantula can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Web Sense. While in contact with a web, the Acromantula knows the exact location of any other creature in contact with the same web.
Web Walker. The Acromantula ignores movement restrictions caused by webbing.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 7 (1d8+3) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 9 (2d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.
Web (Recharge 5–6). Ranged Weapon Attack: +5 to hit, range 30/60 ft., one creature. Hit: The target is restrained by webbing. As an action, the restrained target can make a DC 12 Strength check, bursting the webbing on a success.
Description
"Spiders. Not tiny spiders like those surging over the leaves below. Spiders the size of carthorses, eight-eyed, eight-legged, black, hairy, gigantic. The massive specimen that was carrying Harry made its way down the steep slope toward a misty, domed web in the very centre of the hollow, while its fellows closed in all around it, clicking their pincers excitedly at the sight of its load."— Harry Potter's description of the Acromantulas







Comments