Information Relay. 2 random friendly unit that has a higher initiative than this get deals 1 extra damage this turn.
Deflect. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 7 (1d6 + 1) slashing damage.
End-stop Stab. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 11 (2d8 + 2) piercing damage.
Enjamb. Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: 22 (3d12 + 2) [damage type] damage.
Sprouting Bud. Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: 12 (3d6 + 1) slashing damage.
Guard. This creature rolls a d10 and subtract that amount from damage taken this turn.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Yi Sang is a man of average height and build. He has short black hair which frays slightly at its ends, and dead-looking black eyes adorned with notable bags underneath. He wears the long-sleeved version of the Limbus Company coat around his shoulders, which appears to have been tattered and burnt at the bottom. Underneath his coat is the regular long-sleeved white shirt and red tie, and then a black vest, both of which are tucked into his belt. Written on the left breast of his coat is 'NO.O1', and 'LEE SANG' on the side.
Yi Sang wields a dagger as his preferred weapon, which stays fitted to his left hip through the use of three small black straps- two of them connected to his belt, and one wrapped around his thigh.
Yi Sang is most effectively described as mysterious and reserved.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.







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